Arnold Ai-standard Shader

Ai-standard Shader In this week’s lesson we looked at the Ai_standard shader under the renderer Arnold and was given the task to make the scene as realistic as possible using just the shader. We learned how to make an object look like glass and how to get realistic looking surfaces fairly quickly and easily

Vehicle Design Ideas

For each environment, I have outlined some developed concepts for each vehicle and how I can incorporate the environment into the design for survival. I have considered problems that may arise and how each vehicle can use the environment for it's advantage. 
Zombie Apocalypse Vehicle
For the zombie apocalypse vehicle I’d like to create a vehicle that is on stilts, considering a spider-like design, so the main body of the vehicle is high up and is protected from anything below. A design like this would be beneficial as it will allow the vehicle to go all terrain, over walls that are under the vehicles maximum extension.  Also this vehicle is going to need something else to protect itself like a weapon, such as a taser like device that puts an electric charge through the legs of the vehicle. I’d like to run the engine off the zombie remains, for example if an oil could be made from the bodies and used to fuel the engine or having a big enough furnace in the vehicle to burn zombie bod…

Arnold light and rendering

Arnold area light  sky dome
mesh light

In today’s lesson we renderer Arnold and how it is used experimenting with the options is to offer Arnold is a very very quickly and easily lesson we looked at the renderer Arnold and how it is used experimenting with the lighting and the options it has two offer. Arnold gives a very realistic look very quickly and easily and look forward to learn more about Arnold and what else it has to offer.

My idea and environments

So after getting some feedback from Phil about my idea, I have decided to design three cars for three different extreme environments. Each car will have to be thought about in depth when designing to be able to cater for the extreme. By Christmas, I would hope to achieve three books/manuals containing the breakdown of the vehicles including the materials I’m using and their rendered textures, concept drawings and some of the more complicated elements of vehicles and orthograph drawings for modeling. I would like to try and collaborate with people experienced in the field to help design some of the features so I can get the vehicles working as realistically as possible. My three environments are zombie apocalypse, volcanic eruption and new Ice Age.

Zombie apocalypse Set in a futuristic dystopia, earth has been hit by an air borne plague that has wiped out half of humanity but instead of dying, the infected roam the planet in a zombified state.  In a world where these zombies have been ro…

Ideas for my final project

For my project I to come up with a scenario that would challenge life as we know it.  That might be an environmental or apocalyptic disaster but it results in a whole new world that mankind would need to adapt to. What would their vehicles look like for the scenario I choose?  To create a mode of transport that could adapt and cope with the environment.  To be as realistic as I can be I want to talk to car designers,scientists and engineers to find out theory regarding suitable materials for elements such as extreme heat or cold.
Environmental disaster: Solar flares Solar flares would impact the way we live one of the biggest impacts would be the use of electrical devices solar flares work the same as an EMP and would fry any electrical devices therefore the vehicle would have to have nonelectrical parts
things to consider when designing ·could study destroy atmosphere ·destroy the ozone layer ·extreme heat Too much vegetation a world covered in vegetation where every day more and more trees …

Artist toolkit submision

Helios concept body